SONET/SDH
Path Delay Network Emulator FAQs
Q.
What is the difference between a SONET
Path Delay Network Tester and a SONET
Signal Delay Network Tester?
ANS: The Anue SONET Path
Delay (PD) Emulator can differentially
delay and impair individual paths
within a SONET or SDH signal, in order
to simulate real world network behavior
of multiple concatenated paths. With
Path delay, some of the transport
overhead bytes are modified.
The SONET
Signal Delay (DG) Emulator, in contrast,
delays the entire signal that is being
transmitted over an optical fiber.
With signal delay, the traffic is
not modified (unless impaired by the
user) in any way; overhead and payload
are delayed equally and remain together.
Signal Delay just delays the traffic
as though it were traveling over a
long distance.
Q.
What is the delay resolution of the
SONET Path Delay Network Emulater?
ANS: The path delay tester
has the ability to *differentially*
delay any given path (with respect
to all other paths) in increments
of one SONET location. Thus, the minimum
*differential* delay is 0, and the
maximum differential delay is approximately
320ms. The resolution, when dealing
with STS-1's is 1 byte, or ~154.3ns.
The resolution when dealing with STS-3c's
is also 1 SONET location. However,
since we are dealing with an STS-3c,
this is 3 bytes, but the resolution
is still ~154.3ns as we are dealing
with 3 bytes per SONET location.
Q.
What is the resolution of the SONET
Signal Delay Network Tester?
ANS: The resolution is 1
bit. One bit at OC 192 rate is ~100ps,
at OC48 is ~401ps, at OC12 is ~1.608ns
and at OC3 is ~6.43ns. The DG48 has
a minimum delay of ~300ns, and can
be incremented/decremented bit by
bit, or set to a new delay, up to
250ms (or up to 750ms with the memory
extension options). Note that in the
Signal Delay, or DG, products when
the delay is changed, the result is
not 'seamless' as seen by the equipment
to which it is connected. This is
because the effect of changing the
delay is the same as changing the
length of the fiber it is emulating,
and thus can result in lost data or
the insertion of idle frames.
Q.
What is the minimum delay through
the PD Path Layer Network Emulator
ANS: The PD breaks down a
SONET signal into 2 basic sections.
The first, the transport overhead,
is delayed by a fixed amount, and
is approximately 400 ns. The 2nd section,
the payload, is analyzed to identify
the various paths within the SONET
signal. The various paths can be minimally
delayed by 64*4*154.3ns=39.5us. Note
that since all the paths are delayed
by the same minimum amount, the *differential*
delay for the paths is still 0.
Q.
What bytes, if any, are modified by
the PD Network Tester?
ANS: The PD modifies the
B1, B2, H1, H2 and H3 bytes. However,
the SS bits of the H1 bytes are unmodified.
Q.
Why are these bytes modified?
ANS: They are modified because
when the various paths are delayed,
and then rearranged, the outgoing
pointer will be different than the
incoming pointer. Therefore, the H1,
H2 and H3 bytes are recomputed. Because
of this, the section and line BIP
(byte interleaved parity) bytes, B1
and B2, must also be recomputed.
Q.
Are any other bytes modified?
ANS: Yes, but only under
user control. Currently, on the PD
Network Tester the user has the capability
to insert path AIS or path unequipped
on a per path basis. Additionally,
the user has the ability to insert
programmable errors on the entire
line or on a specific path. Note that
path level erroring is done prior
to recomputing the outgoing B1/B2,
and that line level erroring is done
after recomputing B1/B2.
Q.
Why is the TOH delayed differently
than the SPE?
ANS: The TOH needs to be
separated from the SPE because the
SPE (the various paths) needs to be
delayed by varying differential amounts,
depending on what the user has programmed.
Q.
Can I get access to/modify the H4
byte?
ANS: Not currently, but this
will be supported in future network
emulator releases.
Q.
What bytes are monitored by the PD
Network Emulator?
ANS: In the receive section,
the user has access to the pointer
values and states. In the transmit
section, the user has access to the
outgoing pointer values and states.
Q. What rates
are supported?
ANS: PD is currently available
for OC3, OC12, OC48 and OC 192 rates.
OC3/12 rates are considered one load.
OC48 is considered one load.
OC192 is considered one load.
Q. PD is a high
order Path Delay system. What about
low order delay?
ANS: Anue plans to have a
low order OC3/12 Network Tester available
in the future.
Q. What is the
difference between a low order and
a high order Path delay tester?
ANS: The high order Path
Delay Emulator (PD) analyzes the incoming
signal, down to the STS1 level. The
low order Path Delay Emulator (LOPD)
is capable of further analyzing an
STS1/STM0 or STM-1 path for VT1.5,
VT2 or VT6 (SDH equivalents are VC11,
VC12 and VC2) rates. (Note that VC-3
support will be available in a future
release of the LOPD.) The LOPD is
then capable of differentially delaying
the low order paths. Note that the
PD unit does not re-compute the B3
bytes of its paths. However, since
the LOPD delays its constituent low
order paths, it requires the B3 to
be recomputed, if that path is setup
to do low order delay, as the outgoing
V1/V2/V3's will be recomputed.
Q. What
applications would I use the MSPD
Network Tester for?
ANS:
Virtual concatenation
testing
Dynamic differential
delay/network jitter testing
SONET signal fail/degrade
testing
SONET protection
switch verification verification
GFP framing
Q. What is a
Load?
ANS: A “Load,”
also referred to as a Software/Firmware
Load, is a key part of an Anue Emulator.
A Load, together with a Chassis and
one or more Blades (or boards), forms
a functional Anue Network Tester System.
Unlike Chassis and Blades, Loads are
not generic. Each Load provides a
different functionality. Gigabit Ethernet
Delay, Fibre Channel Delay, SONET
Path Delay and SONET Signal Delay
are all different Loads. Multiple
loads can be combined onto a single
Chassis/Blade to create “Combo”
Emulator Systems.
Q. Does the
MSPD follow incoming increments and
decrements?
ANS: Yes. All incoming inc's
and dec's are followed. Note that
if incoming inc's dec's are greater
than the SONET required 1 per 4 frames
maximum, the MSPD will observe the
incoming inc's and dec's, but will
generate outgoing inc's and dec's
according to the SONET standard, unless
the user requests an override. Thus,
for example, if a path is observed
to get an inc every 2 frames (1 inc
every 2nd frame), the outgoing path
will generate an inc every 4 frames,
and extra inc's will get put into
a queue. If 10 incoming inc's are
received, 10 outgoing inc's will be
generated, but spaced at a minimum
4 frames apart.
Q. Can I generate
outgoing increments and decrements,
independent of the incoming increments
and decrements?
ANS: Yes. Each path can be
independently setup to generate outgoing
inc's/dec's. This feature works in
concert with any incoming inc's/dec's.
For example, the user can request
the MSPD Network Tester to generate
500 outgoing inc's, spaced 500 frames
apart, and if an additional inc/dec
happens to arrive, that inc/dec will
be followed, in addition to the 'extra'
generated inc's.
Q. How do I
order an Anue Network Emulator or
request more information?
ANS: Contact Anue Systems
at sales@anuesystems.com
or anueinfo@anuesystems.com,
or by calling 512-527-0453. You can
also contact your local sales representative
or international distributor if one
exists in your area. See our website
for details: http://www.anuesystems.com.
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